Salary Cap?

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Salary Cap?

Post by Guest on Mon Jan 03, 2011 1:15 pm

What you think to create a Salary Cap to make the league more realistic. Maybe to next season but its just one idea.

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Re: Salary Cap?

Post by XxCuZiMaSiAnxX on Mon Jan 03, 2011 4:20 pm

I guess it can work ... can prevent people from stacking up their team ... but then again some people never play their bench
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Re: Salary Cap?

Post by Stillatin144 on Mon Jan 03, 2011 5:18 pm

How would you implement the salary cap?

Next season we will implement a new Free Agency Points system however if you have any ideas of a salary cap please let me know.
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Re: Salary Cap?

Post by XxCuZiMaSiAnxX on Mon Jan 03, 2011 6:30 pm

I think what he means is not exceeding a total overall of like 900 or something like that
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Re: Salary Cap?

Post by Stillatin144 on Mon Jan 03, 2011 7:49 pm

hmmmm, that does sound interesting... do any of you guys want to write a draft of a rule or a salary cap system to be put in the league next season?
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Re: Salary Cap?

Post by XxCuZiMaSiAnxX on Mon Jan 03, 2011 7:51 pm

Im honestly not for this rule. Im just explaining what hes trying to say
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Re: Salary Cap?

Post by Stillatin144 on Mon Jan 03, 2011 7:53 pm

you do not think its a good idea? It changes the way guys trade and prevents them from doing some trade rapes with in the league. let me know...
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Re: Salary Cap?

Post by XxCuZiMaSiAnxX on Mon Jan 03, 2011 8:12 pm

I guess that helps but then again we do have a trade point differential rule.
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Re: Salary Cap?

Post by XxCuZiMaSiAnxX on Tue Jan 04, 2011 9:53 pm

Nah cause the contract thing is just to much especially with the trading. What we can do for this is:


You cannot exceed 950 total overall rating points. 950 will be the "Salary Cap"

If you go over the cap you MUST either trade to go under the cap or grab free agents. No user will be eligible to play until under the cap.


If the user plays a game and loses the loss stands as is.
If the user win the game is reset.
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Re: Salary Cap?

Post by XxCuZiMaSiAnxX on Wed Jan 05, 2011 12:27 am

their overall rating ...
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Re: Salary Cap?

Post by Stillatin144 on Wed Jan 05, 2011 9:43 am

XxCuZiMaSiAnxX wrote:Nah cause the contract thing is just to much especially with the trading. What we can do for this is:


You cannot exceed 950 total overall rating points. 950 will be the "Salary Cap"

If you go over the cap you MUST either trade to go under the cap or grab free agents. No user will be eligible to play until under the cap.


If the user plays a game and loses the loss stands as is.
If the user win the game is reset.

How many people believe this is a good idea?
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Re: Salary Cap?

Post by Boywonder on Wed Jan 05, 2011 10:21 am

I think it's nice real nicccccce...adds alittle bit of realism to the trading
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Re: Salary Cap?

Post by W00kle on Thu Jan 06, 2011 6:56 am

i don't like it...

we already have a fantasty draft and all trades have to be approved.. i just dont see the point in a salary cap rule
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Re: Salary Cap?

Post by madhops on Thu Jan 06, 2011 3:09 pm

It could work well, especially if we go with a smaller league for season 2, to prevent overly stacked teams (it's another discussion, but I'd rather be in a 16-18 team league with active owners than 24 team league with 5-6 revolving dead teams).

Anyway, back on topic - it may mean a lot of horrible players are drafted in slots 7-15 just to stay under the limit, unless we also put a cap on starting 5 or say top 10 can't exceed 800 etc.

It DOES make diamonds in the rough that much more valuable, if they can ball but don't count so much toward your cap.

Overall I am for it but with some basic rules to prevent gaming the system. If you only play 8 guys the bottom 7 don't matter and could be 50's.
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Re: Salary Cap?

Post by Stillatin144 on Thu Jan 06, 2011 3:35 pm

madhops wrote:It could work well, especially if we go with a smaller league for season 2, to prevent overly stacked teams (it's another discussion, but I'd rather be in a 16-18 team league with active owners than 24 team league with 5-6 revolving dead teams).

Anyway, back on topic - it may mean a lot of horrible players are drafted in slots 7-15 just to stay under the limit, unless we also put a cap on starting 5 or say top 10 can't exceed 800 etc.

It DOES make diamonds in the rough that much more valuable, if they can ball but don't count so much toward your cap.

Overall I am for it but with some basic rules to prevent gaming the system. If you only play 8 guys the bottom 7 don't matter and could be 50's.

Yeah, we may have to bring the team limit down to only 18 teams because 24 is not working right now.
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Re: Salary Cap?

Post by UPTOWNROBB on Mon Feb 21, 2011 6:23 pm

word it would be good like 90 overall is 100 mill or a max and every team has x money to spend on players
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Re: Salary Cap?

Post by DEVAST8NG on Mon Feb 21, 2011 8:24 pm

interesting...but the league is hard enough to manage as it is.
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